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Início » Academy » Content Production Platforms » Post production » Rendering Challenges and Uses: The Real Time Experience and Impacts | Part 2

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Rendering Challenges and Uses: The Real Time Experience and Impacts | Part 2

Content Production Platforms 7 November 2021

RENDERING: HOW IT WORKS AND WHAT ARE THE ADVANCES | Part 2

In this module, Henrique Andrade, Specialist in virtual scenography and designer at Record TV, continues the chat with André Arnaut, who is the broadcaster’s Videographics Manager on the subject of rendering. This conversation addresses the challenges of workflows and uses for cinema, TV Show, Architecture, Training. Prototyping and Games and the broadcaster’s experience. The optimization, benefits and numerous possibilities of rendering technologies in Real Time are also covered in the conversation. The need for updating in this new market and for more people to be able to deal with this technology.

Anterior VLX: the future of tracking and virtual graphics | Part 1
Próximo Rendering: How It Works and What Advances | Part 1

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